XeNonX


Next Week In Rock Band by Anthony Barlow
August 2, 2008, 6:20 pm
Filed under: Gaming News | Tags: , , , , ,

Well it’s not this week so it’d look stupid me putting ‘This Week In Rock Band’. Anyway Harmonix have announced more songs that I am not interested in, but there’s gotta be someone out there who is so here goes nothing.

Cruefest Pack #2 – £2.99 Or $0.99 Per Track

  • ‘Rescue Me’ – Buckcherry
  • ‘Face Down In The Dirt’ – Motley Crue
  • ‘Life Is Beautiful’ – Sixx AM

Singles – $1.99 Each

  • ‘B.Y.O.B’ – System Of A Down
  • ‘Toxicity’ – System Of A Down

Like I said, there’s nothing I’m immediately interested in here. Having said that the last two Crue songs have been cool so maybe i’ll check em out. The songs are out, as usual, on the XBL Marketplace and PS Store on Tuesday and Thursday respectively.



FFXIII Getting A Demo – March 2009 by Anthony Barlow
August 2, 2008, 6:05 pm
Filed under: Gaming News | Tags: , , , , ,

Square Enix today announced that there would be a demo of Final Fantasy XIII. Not only that but they announced that said demo would launch in March 2009. Exciting stuff for all you FF fans out there. What isn’t too exciting though is that players wanting to play the demo will have to purchase the blu-ray version of ‘Final Fantasy: Advent Children’. The blu-ray will also have new video content from FFXIII and Final Fantasy Agito XIII.

The FFXIII is expected to ship in Japan in March 09 but there’s currently no word on a western release date. What surprises me most about this announcement is that there’s no PSN demo announced, but then again they probably want to shift a ton of the blu-rays. Makes sense really, well for Sqeenix it does.



Burnout: Paradise ‘Codename: Davis’ Details by Anthony Barlow
August 2, 2008, 5:47 pm
Filed under: Gaming News | Tags: , , , , ,

MTV’s Multiplayer Blog guy Stephen Totilo got a hands on with the new Burnout Paradise expansion ‘Codename: Davis’, y’know the one with the bikes, anyway he’s basically found the answer as to why the crashes on Burnout’s bikes can’t be as amazingly cool and smashy as the crashes players can do in cars. To keep the ESRB (and other ratings boards) happy. Making the bike crashes as good/bad as the car crashes would obviously mean injury to the rider, which is something that would be likely to change the rating of the game. There it is explained but, what did Totilo think about the expansion overall and what else is included in the new expansion ? Here’s what he had to say:

First of all, don’t expect motorcycles to be smashed to bits. Cars in “Burnout: Paradise” crumple and crack in magnificent detail. A crash with a motorcycle will be less dynamic. What I saw were crashed bikes that stayed fully intact. No loose wheels. No bent handlebars. And the rider? He or she — gender is also arriving in the next “Paradise” expansion — will disappear as your crashed bike skids on asphalts and smacks concrete.

Cars in “Burnout: Paradise” crumple and crack in magnificent detail. A crash with a motorcycle will be less dynamic. What I saw were crashed bikes that stayed fully intact. No loose wheels. No bent handlebars. And the rider? He or she — gender is also arriving in the next “Paradise” expansion — will disappear as your crashed bike skids on asphalts and smacks concrete.

The point of bikes in “Burnout” isn’t crashing. It’s speed. I played one of the expansion’s four bikes, swiftly rocketing to some of the fastest speeds I’ve experienced in the already blazingly fast game. Triggering an optional first-person view further increased the sense of speed. Tilting back the analog stick sent my rider’s bike into a wheelie, which is measured for duration in real-time just like drifting is for the game’s cars. I’m sure someone will be sure to perform a wheelie all around Paradise City.

The Burnout Bikes expansion doesn’t add terrain to the city. That will come in a later addition. This expansion brings the bikes, new signs for the bikes to break through, and a motorcycle-license career path that can run parallel to the car-license progression. An EA spokesperson told me that the new content should add about 15 hours of playtime to the game. In addition to single-player challenges, up to eight players will be able to face off online in competitive motorcycle events (motorcycle vs. car won’t be available in this expansion but is planned for the future). The motorcycles won’t be able to be used in Showtime, the “Paradise” version of the popular “Burnout” Crash Mode, but they will be able to set separate day and night Road Rules speed records for any road on the game’s map. As always, Road Rules records are visible by any fellow players on your friends list and the game tracks which friend currently rules each road.

The “Burnout Bikes” expansion will also introduce a day-night cycle and weather to the game. I didn’t see the weather effects but was told they will introduce visibility-hampering fog as well as cosmetic cloud effects.

The game’s previous expansion, Cagney, has only been delivered to PS3 “Burnout Paradise” owners. It’s been delayed for the Xbox 360 but is still coming, with Bikes to follow. From what I heard it sounds like PS3 owners should be more confident in getting Bikes in EA’s hoped-for timeframe during the next couple of months.

[From MTV Multiplayer]

It sounds really cool and for us PS3 owners to be getting it first is a bit of a surprise it’s not exactly something we’re used to. By the looks of the banner on Criterion’s site (also above) the patch is set yo hit this month, which’ll be nice. Hopefully we’ll get a more detailed rundown of the features soon enough.



BioShock PS3 Gets New Boxart by Anthony Barlow
August 2, 2008, 4:38 pm
Filed under: Gaming News | Tags: , , ,

The BioShock boxart I talked about a few weeks back must have just been a placeholder because now 2K have released a shot of the new boxart for the PS3 port of the game (obviously above). It’s not dissimilar to the original as it’s still a dark underwater shot of a Big Daddy but this time he’s accompanied by a Little Sister. The ‘Home’ logo is now nowhere to be seen but it is confirmed that the game will launch with trophies.

Cool. It makes no difference to me, all wanna do is play the game. I guess there might be some die hard BioShock fanboys out there clamouring for some new box art.