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Burnout: Paradise ‘Codename: Davis’ Details by Anthony Barlow
August 2, 2008, 5:47 pm
Filed under: Gaming News | Tags: , , , , ,

MTV’s Multiplayer Blog guy Stephen Totilo got a hands on with the new Burnout Paradise expansion ‘Codename: Davis’, y’know the one with the bikes, anyway he’s basically found the answer as to why the crashes on Burnout’s bikes can’t be as amazingly cool and smashy as the crashes players can do in cars. To keep the ESRB (and other ratings boards) happy. Making the bike crashes as good/bad as the car crashes would obviously mean injury to the rider, which is something that would be likely to change the rating of the game. There it is explained but, what did Totilo think about the expansion overall and what else is included in the new expansion ? Here’s what he had to say:

First of all, don’t expect motorcycles to be smashed to bits. Cars in “Burnout: Paradise” crumple and crack in magnificent detail. A crash with a motorcycle will be less dynamic. What I saw were crashed bikes that stayed fully intact. No loose wheels. No bent handlebars. And the rider? He or she — gender is also arriving in the next “Paradise” expansion — will disappear as your crashed bike skids on asphalts and smacks concrete.

Cars in “Burnout: Paradise” crumple and crack in magnificent detail. A crash with a motorcycle will be less dynamic. What I saw were crashed bikes that stayed fully intact. No loose wheels. No bent handlebars. And the rider? He or she — gender is also arriving in the next “Paradise” expansion — will disappear as your crashed bike skids on asphalts and smacks concrete.

The point of bikes in “Burnout” isn’t crashing. It’s speed. I played one of the expansion’s four bikes, swiftly rocketing to some of the fastest speeds I’ve experienced in the already blazingly fast game. Triggering an optional first-person view further increased the sense of speed. Tilting back the analog stick sent my rider’s bike into a wheelie, which is measured for duration in real-time just like drifting is for the game’s cars. I’m sure someone will be sure to perform a wheelie all around Paradise City.

The Burnout Bikes expansion doesn’t add terrain to the city. That will come in a later addition. This expansion brings the bikes, new signs for the bikes to break through, and a motorcycle-license career path that can run parallel to the car-license progression. An EA spokesperson told me that the new content should add about 15 hours of playtime to the game. In addition to single-player challenges, up to eight players will be able to face off online in competitive motorcycle events (motorcycle vs. car won’t be available in this expansion but is planned for the future). The motorcycles won’t be able to be used in Showtime, the “Paradise” version of the popular “Burnout” Crash Mode, but they will be able to set separate day and night Road Rules speed records for any road on the game’s map. As always, Road Rules records are visible by any fellow players on your friends list and the game tracks which friend currently rules each road.

The “Burnout Bikes” expansion will also introduce a day-night cycle and weather to the game. I didn’t see the weather effects but was told they will introduce visibility-hampering fog as well as cosmetic cloud effects.

The game’s previous expansion, Cagney, has only been delivered to PS3 “Burnout Paradise” owners. It’s been delayed for the Xbox 360 but is still coming, with Bikes to follow. From what I heard it sounds like PS3 owners should be more confident in getting Bikes in EA’s hoped-for timeframe during the next couple of months.

[From MTV Multiplayer]

It sounds really cool and for us PS3 owners to be getting it first is a bit of a surprise it’s not exactly something we’re used to. By the looks of the banner on Criterion’s site (also above) the patch is set yo hit this month, which’ll be nice. Hopefully we’ll get a more detailed rundown of the features soon enough.

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