Savage Moon Q&A With Fluffy Logic by Anthony Barlow
January 14, 2009, 12:31 pm
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[By Anthony]

Earlier this week I got myself a Q&A session with Fluffy Logic, developers of PSN exclusive Savage Moon. I talked to them about the game in general, downloadable content, the origins of the game and how they feel it compares to other games in the genre. As always i’m here to deliver you, the readers, some top class information and I’m sure this won’t dissapoint. Hit the jump for more.

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XeNonX Interviews Philip Kollar by Anthony Barlow
January 12, 2009, 8:08 pm
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[By Anthony]

You may have heard (or read) last week that Ziff Davis had sold 1Up.com to UGO. Alongside this deal came the closing of EGM and 40 job losses. One of these people was 1Up’s news editor Philip Kollar, who I had a chat to earlier today. We talked about the Ziff Davis debacle, what he’s doing now and games in general really. Hit the jump for more. Continue reading

Interview: EPOS Games’ Olof Gustafsson by Anthony Barlow
January 2, 2009, 10:30 am
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[By Anthony]

A few weeks back I held a Q&A session with Olof Gustafsson from EPOS Games, developers of PlayStation Network title, Crash Commando. We talked about the inspiration for the game, what Sony first thought of it, possible Home intergration and downloadable content. Hit the jump for the full thing. Continue reading

Dylan Cuthbert Interview by Anthony Barlow
December 8, 2008, 6:37 pm
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[By Anthony]

Last week I got in contact with Q-Games’ Dylan Cuthbert and proceeded to quiz him about the PixelJunk games, amongst other things. Being the nice guy that he is, he responded earlier today and, well, hit the jump to see what he had to say. Go on, you know you want to. Continue reading

i35: Mark Tilbrook Interview by Anthony Barlow
November 5, 2008, 12:25 pm
Filed under: Event Coverage, Interviews | Tags: , , , , , ,

[By Anthony]

Ok, on the exhibition side of things i35 was a bit hit and miss. That dosen’t mean nothing good came out of it, in fact there’s tons of great stuff. Not all of it content specific but good nontheless. I caught up with Multiplay’s, Online Editor and go to guy for all things press related, Mark Tilbrook to talk about Multiplay’s events, i36 and, well, games. Hit the jump for the interview. Continue reading