Review: Bejeweled 2 by Ryan Gray
February 19, 2009, 3:46 pm
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bej2[By Ryan] 
Bejeweled is a game that pretty much everyone has already played. If you haven’t, you live in a cave. Bejeweled 2 is now available on the PSN, but does it do enough new to make it worth downloading? Continue reading

Review: Magic Ball by Ryan Gray
February 9, 2009, 11:13 pm
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[By Ryan]

Magic Ball is another PSN game by Creat Studios. I’ve played alot of PSN games since I’ve gotten my Ps3 and some have been great and others have been pretty crappy as much as I hate to say it. Which category does Magic Ball fall in? Hit the jump to find out. Continue reading

Review: Cuboid by Anthony Barlow
February 4, 2009, 9:01 am
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[By Anthony]

Who thought getting from A to B could be such a challenge? Upon first glance Cuboid definitely seems a very simple concept with a rather easy goal – get from A to B without falling. Well…it’s not that simple. The second of the three games released by Creat Studios and Tik Games, Cuboid is a simple puzzler with enough upstairs to warrant it being one of the most challenging games on the PlayStation Network. Continue reading

Review: Savage Moon (PS3 Via PSN) by Anthony Barlow
January 28, 2009, 12:23 pm
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[By Anthony]

Savage Moon is Fluffy Logic’s first PlayStation Network offering and it’s not half bad. Set on a series of Imoon’s thoughout space you are set the task of defending crucial mining operations within the different areas, defending them from a barrage of attacks from a massive ammount of, inventive looking, enemies. The game is based around the tower defence style of gameplay but borrows a lot from more traditional real time strategy titles to create something pretty unique. Hit the jump for more. Continue reading

Review: Mahjong Tales; Ancient Wisdom by Ryan Gray
January 25, 2009, 3:32 am
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[By Ryan]

Mahjong Tales: Ancient Wisdom is a hard game to review. For one thing, it’s a game that many people enjoy. On the other end, its a game played with tiles. Not a Playstation 3 Controller. The main issue this game had to overcome in my eyes at least was to get it to work well with analog sticks. Did it work? Is this game worth your 10$? Hit the jump to find out. Continue reading

Review: Crash Commando (PS3 Via PSN) by Anthony Barlow
January 8, 2009, 11:03 pm
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[By Anthony]

Crash Commando was released onto the PlayStation Store on Christmas Eve 2008 and because of all the high profile releases and, frankly, lack of money I think this is another great exclusive that may have been looked over by many. It’s definitely one that shouldn’t have been. Hit the jump to find out why. Continue reading

Review: Soldner-X: Himmelssturmer (PS3 Via PSN) by Anthony Barlow
December 30, 2008, 12:43 pm
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[By Anthony]

Yet another 2D shooter makes it’s way onto the PlayStation Store and, whilst that might sound like a bad thing, it seems to be going quite well. These games are giving players a good selection within the genre, which is great (at least we’re not being charged to play UNO or something). So, ok on with the review.

For those who don’t know Soldner-X: Himmelssturmer is a 2D, side scrolling, sci-fi shooter from EastAsiaSoft. Released on the PC in December last year, how does this PSN port hold up? Hit the jump to find out. Continue reading

Review: Astro Tripper (PS3 Via PSN) by Anthony Barlow
December 29, 2008, 2:51 pm
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[By Anthony]

Over the autumn/winter period there was a hell of a lot of great releases on the PlayStation Store, but a lot of games seemed to get pushed to one side, with gamers favoring the delights of the bigger retail games rather than some of the gems on Sony’s store. Astro Tripper is one such game. Continue reading

Review: NovaStrike (PS3 Via PSN) by Anthony Barlow
October 29, 2008, 12:36 am
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[By Anthony]

Ah indie games, how we love them. Some can be gems and some can be, well, less than gems. Thankfully, Tiki Games latest game, NovaStrike is more of a gem than it is a flop. Like all games it has it’s good points and bad but believe me, at just over £6 you won’t do much better. Hit the jump for the rest. Continue reading

Review: GEON (PS3 Via PSN) by Anthony Barlow
October 8, 2008, 8:07 pm
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[By Anthony]

You might have had to wait a week for it, but my verdict on Strawdog Studios’ PSN port of XBLA game GEON: Emotions has arrived (wait for applause). The guys at Strawdog seem to have listened to the community and critics and have come up with something that’s not just a port, which is always nice to see on PSN. Hit the jump for the review. Continue reading

Review: FIFA 09 (PS3) by Anthony Barlow
October 7, 2008, 12:51 pm
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[By Anthony]

As many of our readers will know I have been a champion of the PS3 releases of EA’s footy sim for some time, and these whole hearted recomendations have been met with some hostility. On occasion I have been refered to as a ‘FIFA fanboy’ by some of our commenters, which is why I was reluctant to review the game at first. I would first like to dispel any talk of fanboyism and bias and want to let the readers know that nothing of the sort is ever published here on XeNonX and, although I love the FIFA franchise, this, like all of my reviews, are taken seriously and are not in any way compromised by my fondness for a franchise and/or developer.

Thankyou, Anthony. Hit the jump for the review. Continue reading

Review: Rock Band 2 by Ryan Gray
September 17, 2008, 1:31 am
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[By Ryan]

Well, I finally got through all of Rock Band 2. It was a somewhat lengthy, partly frustrating, but mostly hell of a fun journey. It took me a bit to get through every ounce of it, but I’m finally done. Is it worth you’re 60$ (or 189.99$ if you’re buying the whole kit) ? Hit the jump to read my final verdict. Continue reading

Tiger Woods PGA Tour 09 review by Steve
September 4, 2008, 8:40 pm
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[By Steve]

Sex and golf, two activities you don’t necessarily have to be any good at to enjoy, or so they tell me.  To me golf isn’t just an obsession, it’s definitely more serious than that!  I live and breath the game, so in reviewing the great ones latest outing courtesy of EA Sports, I’m judging it not only as a piece of video game entertainment, but also also as a simulation of the game I love, and at times hate in equal measure. Continue reading

*Spoiler Alert* RSV2 Not As Good As Predecessor by Anthony Barlow
March 30, 2008, 2:18 am
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Rainbow Six Vegas 2 [PS3]

Yes the old adage of the sequel not being as good as the original almost inevitably returns with Ubisoft Montreal’s latest offering from the Tom Clancy/Rainbow Six franchise(s).

I played through this game, both in co-op and single player, and have come to the conclusion that these so called ‘tactical’ shooters are being dumbed down. Yes I know it’s a bit late, and yes I do admit about being really excited about this game but it is really noticeable here.

My fist major complaint is that the A.I. (intelligence my arse), for squad-mates and enemies, is seriously flawed. I’ll find myself walking through a door (if Jung and Michael aren’t in the way!) and capping three guys in the back of the head without any one of them noticing. This is a serious flaw in this game which makes it really easy, especially in co-op.

Secondly the ‘tactics’ in this game are similar to those of…well I don’t know something that requires no tactics at all, like “Deal Or No Deal”. Pick a door, snake cam, tag enemies, stack up, clear room and there you have it folks the guide to R6V2’s tactics from your host Barmelo.

My third major disappointment with this game is it’s storyline and locations. The storyline is strung together through a series of top corner info screens which do only one job, annoy the shit out of you. Using this method with a series of non cut scenes really does not explain this supposedly ‘engrossing’ storyline and leaves you wondering “was that it?” when the final act finishes. Locations were one of the best things in RSV just because of their variety and multiple routes to your objective. This game offers nearly none of that with a few nice daytime scenes but nothing in comparison to the first game. Another thing location wise is that none of the older locations from the first game have returned, at least not yet. I have seen some of the previous game’s online maps in ‘Terrorist Hunt’ but not in campaign. The nostalgia of ‘Calypso Casino’ and ‘LVU Campus’ cannot be re-experienced but i’m thinking that DLC will be a definite option for maps like these.

Graphically RSV2 is very much similar to the original with a few slight tweaks. The texture pop is terrible when starting an online co-op game and some of the environments seem very generic.

The new commands don’t seem to work either. The ability to have squad mates throw grenades really doesn’t do much as it doesn’t usually allow you to.

Overall this was very RSV.5 and not a true sequel. It seemed really rushed and generally a money grabber which hopefully doesn’t turn into Ubi’s cash-cow game. I’m hoping for a two year gap before a new showing from Team Rainbow so hopefully Ubisoft can iron out their flaws and create a true sequel to the brilliance that was Rainbow Six Vegas.