Filed under: Gaming News | Tags: Firmware 2.40, Naughty Dog, PS3 Trophies, Sony, Uncharted: Drakes Fortune

This was reported by a few places earlier this week I just haven’t gotten around to it, sorry. Anyway it has been confirmed that as of August 22nd Uncharted: Drakes Fortune will have trophy support. Yay!
It’s a shame that I got rid of that game when I did now I’m gonna have to go and rent it from somewhere (Boomerang have a 30 day trial if anyone’s interested) and hopefully grab me some Uncharted trophies. Plus, my current game save for Uncharted isn’t mine anyway due to my PS3 crapping out so it’ll be good for ME to actually complete the game now rather than some random dude from GameFaq’s.
The guys over at IGN spoke with Naughty Dog’s Arne Mayer about what players should expect when the patch hits and there’s more trophies up for grabs. Said interview is below:
IGN: How many Trophies will be available to nab in Uncharted?
Arne Meyer: You’ll be able to get up to 48 Trophies in Uncharted. There are 47 Trophies related to what you do in the game — finding treasures, hand-to-hand or gun combat and the like — and the last one is the Platinum Trophy for getting all the other Trophies.
IGN: What are some of the more notable or difficult Trophies that you’ve added?
Arne Meyer: Well, some of our more notable and tougher Trophies are hidden, so it wouldn’t be any fun if we revealed those, right? That being said, I think the Trophies for getting 100 headshots or defeating 50 enemies in a row without dying can present a challenge to most players. Of course, there’s also the Trophy for the Strange Relic, which some Naughty Dog fans might find familiar…
IGN: Is there a direct link to the treasures and unlockables that are already in the game with the new Trophies?
Arne Meyer: Yep. The Trophies are tied to the medal rewards which already exist in Uncharted. The requirement to get each Trophy is exactly the same as the one for the associated medal.
IGN: Will veterans be able to go in and nab all the Trophies in a single play-through?
Arne Meyer: No, that won’t be possible. It is possible to get nearly all of the Trophies on a single playthrough, but I think you’d have to be very good and extremely thorough to do that. We’d like to believe that some of the more difficult Trophies are enough of a challenge that even the most skilled gamer will have to play through Uncharted a couple of times.
IGN: Will any of them be able to be awarded retroactively?
Arne Meyer: That would have been nice, but it wasn’t something we would be able to do. We originally left our save games unlocked and portable so gamers could move them off the hard drive and their existing game elsewhere or show off some of the unlocked content at a friend’s house. This type of portability would have allowed gamers to get Trophies unfairly and we couldn’t let that happen. To receive Trophies in Uncharted you will have to start a brand new save game without any medals or rewards unlocked.
IGN: Will the update contain anything in addition to Trophies? We happen to be fans of the different rendering modes that you can unlock…
Arne Meyer: Aww, we like the rendering modes too. However, the patch only adds Trophy support to Uncharted. We didn’t add anything new. Sorry!
IGN: How long did it take you to go back and implement Trophies in the game?
Arne Meyer: Adding Trophies was a relatively simple task for us since we already had a reward system coded into the game with medals. It took about a month to go from deciding to go ahead with adding Trophy support all the way through testing and releasing the patch.
IGN: Was it fun to go back and give Uncharted a fresh coat of paint, as it were?
Arne Meyer: We definitely enjoyed going back and revisiting Uncharted since wrapping up development nearly ten months ago. Everyone at Naughty Dog has really been looking forward to getting the patch done and out the door. We’ve got a few people here who are just itching for the patch to be released so they can power through Uncharted and get the first Platinum Trophy ever… well, within the studio at least.
IGN: Do you wish to take this time and formally announce Uncharted 2: The Search for Atlantis? =)
Arne Meyer: Hey, look at the time, gotta run!
It looks like Naughty Dog have covered all bases there. Now Mayer said that you wouldn’t be able to get all of the trophies in a single playthrough, which to me ain’t good but i’ll give it a go nonetheless. 48 trophies is a lot too. I’m betting that the majority will be bronze ones then.

The first of the PS3’s ‘platinum’ range is launching in the UK on Friday. The RRP for those games are £19.99 but there are a few places (Play.com) that are selling for less (£14.99). Some of the best games on the PS3 available for a discount price. But, there are two downsides well at least for me there is.
- The Boxes – The ‘platinum’ boxes are terrible. They’re all silver, yellow and tacky looking, not good. The ‘greatest hits’ boxes in the US look so much better. They’re just like the originals but have a nice red box.
- The drop in price – For me, not good. The price drop means that after Friday (and more than likely before) I won’t get anything for those games when trading them in. Damn!
Anyway it’s cool that Sony are looking after it’s customers.
I’ve got the full list of titles right here (or at least some of ‘em):
- Resistance: Fall Of Man
- Uncharted: Drakes Fortune
- Assasins Creed
- Ratchet & Clank: Tools Of Destruction
- MotorStorm
- Heavenly Sword
I’m surprised that not all of the ‘Greatest Hits’ games from the US have made their way to Europe. I at least WarHawk would’ve been in there.

Kaz Hirai has said that the PS3 has the best exclusives out the three consoles. Kaz says that the software out of Sony Computer Entertainment’s Worldwide Studios is “unrivaled”. Mr. Hirai said “Our first-party product is obviously platform exclusive and is the best out there,”. Kaz obviously took the time to namecheck games like LBP and Resistance 2 as well as emphasising the power of blu-ray.
Nice to see that not all execs like to make asses out of themselves *cough* Miyamoto *cough*.
Filed under: Gaming News | Tags: Bionic Commando: Rearmed, Capcom, PS3, PSN, XBLA, Xbox 360?

The highly anticipated PSN and XBLA game Bionic Commando Rearmed has been officially dated for North America. Capcom has announced that the game will be arriving on your system of choice on August 13th for a price of $10 (800 MS Points). Very good news indeed. I hope it has trophies.
Filed under: Gaming News | Tags: BIAHH Collectors Edition, Brothers In Arms: Hells Highway, FPS, PS3, Ubisoft, WWII, Xbox 360?

Ubisoft’s Brothers In Arms: Hells Highway hasn’t had the easiest road to release but it was announced that it was coming in August and now the game has slipped one month to September. Not too bad I guess but it does allow me to pick it up now without sacrificing anything in August (it’s supposed to one game a month for me).
It has been revealed that there will be a collectors edition for the game (above). This is currently only announced for American release but it’d be cool if it came out here. For an extra $10 you get a US Airbourne figurine thing, a comic book and a map of the upper Rhine. Is all of that really needed, especially the map.
Nice though.

Well it was announced at Comic Con that The Joker (along with the Green Lantern and some new additions to the MK side) would be making their way into Midway’s MK Vs. DC fighter.
Well now it’s been revealed. The image above shows how The Joker will look in the game. Hey he looks pretty cool, but more like he does in the comics and cartoons. It’d be nice if he looked more like the Heath Ledger/Dark Knight Joker. An unlockable costume perhaps? Probably not.
Filed under: Gaming News | Tags: LBP, LittleBigPlanet, Media Molecule, PS3, SackBoy, Sony

Now I, like many others, can’t wait for LittleBigPlanet. Now of course because of the nature of the game there can’t be any spoilers so I really like it when new info turns up, especially stuff like this. The Kotaku guys have had a hands on with the game at Comic Con and have listed a number of things that sound really cool. Of course some of this is written in 1st person by Brian Ashcraft and not me, just to make that clear.
Character Customization
• There is a Tron suit you can wear in the game, along with a killzone helmet and mask.
• Not only that, but there are about 25 different materials and designs that you can choose to have your sackboy made out of, including 3 types of camo.
• There are held items that you can choose from, such as a wooden sword and a magic wand (a stick with a star on the top). You can’t use them as weapons, but when you slap while holding an item you hit them with said item.
Level Editor
• For those of you that don’t know, you can switch back and forth between flying and running around by pressing *down* on the d-pad.
• When everyone has a menu open, the menus auto-adjust to the top left, top right, bottom left, and bottom right corners to keep the screen clear.
• LBP comes with a nice 10 premade vehicles or so(I drove a lowrider!), but as with everything else you can edit them as you like.
• Logs burn. You can make a log, or anything out of wood, really, and set it on fire. We made a floor full of burning logs and then we drove a monster truck over them.
• There are “triggers” that you can place to have events happen right when you want them to. For example, you can make it so halfway through swinging on a rope across a gap, the rope snaps and you fall down to another area.
• Anything you can think of, you can make. Just be careful when making a “Sonic” level or a “Mario” level, because that won’t fly on the servers. Name it something generic that won’t warrant deletion.
• If you want to make carpet, you can. All you have to do is take a picture of some carpet, apply the sticker to something thin and soft(sponge, for example), and save the item.
• If you made a kickass vehicle, you can make that vehicle collectible through your level. For example, you could reward players who made it past a particularly difficult portion of your level with a buggy you made, which they could use at any time throughout making their levels. This applies to items, such as carpet, as well.
• The size of your crater on the moon corresponds directly with the amount of items you can place on a level. This way you can have a minigame taking up a small crater, while a full, hour long level would take up one of the largest craters.
The Construction Yard
• This is the level I got a chance to play three times.
• Eric (the producer) was really stressing the term “Coopetition”, which is cooperating so you can compete for the collectible items and points. For example, there was a lever that would slide a girder across a gap. It requires two people(at least) to complete. One would move the girder across using a lever, the other would grab the chunk of sponge at the other side, which the first player would now bring back with the same lever. That sponge was required to reach a certain height, so you could collect more goodies. In my case, I stood on the sponge with a friend while another guy dragged it across, and right before we got there I slapped my friend off so I could have the stuff to myself. That, essentially, is coopetition.
• The developers love to hide goodies that you have to find later. I didn’t notice all the stuff I could eventually collect until the third playthrough. If you’ve ever played Portal, and you know that usually there is more than one way to beat a level, the same applies here. The more difficult task you accomplish, the more collectibles they reward you with.
• At any point, you can bring up a sticker which is basically a live image recorded from your PS Eye. When you stick the image on a surface, it takes a picture at that moment, so you can tack yourself onto the walls in a level(or whatever else you feel like doing).
Emoting
• Emoting is awesome. Using the d-pad, you can select three different degrees of sadness, anger, happiness, and fear. For example, you press up to smile, press it again to smile big, and press it again to be ecstatic with your tongue hanging out.
• If you hold R2, the right stick becomes a controller for your right hand. The same goes for L2, the left stick, and the left hand.
• The sixaxis controls which direction your head is facing, and it was surprisingly intuitive.
• If you click and hold L3, the sixaxis controls your hips instead of your head.
• Using a combination of these, I made my guy do a pretty kickass hula dance. I forced him to do it, though, so he was pretty scared at the time.
Sounds really cool, doesn’t it? Can’t wait!
Filed under: Gaming News | Tags: Prince Of Peria, PS3, PSN, Puzzle Quest, Sony

Whoot! Two more games are wheeling their way onto the PlayStation Store. ‘Prince Of Persia Classic’ has been rated by the ESRB so it should be coming soon. A Bionic Commando: Rearmed-esqe remake would definitely make that a must have PSN title but it’s more likely to be a port of the Xbox Live version.
Next up it also looks like the extremely addictive Bejewled/RPG game Puzzle Quest will also be hitting the PSN in the near future. It’s been a big success on the PSP, DS and on Xbox Live. I can’t see it doing too bad on PSN either. I’m glad I held off buying the PSP version now.
I’ll try and get more news on these ASAP.
Filed under: Gaming News | Tags: Firmware 2.42, Life With PlayStation, PS3, Sony

It was announced to be coming this month and it’s apparently going to be right on time. ‘Life With PlayStation’ could potentially be released via a small firmware update (most probably) or perhaps on the various PS Stores allowing users to choose to download the service or not. I think the latter would go down much better.
Sony’s equivalent ripping off of the Wii channels hopefully will be some use. I will download it if it’s optional but it is more likely to come in the form of Firmware 2.42.
Well at least it’s content. I hope the damn thing dosen’t make Sony sacrifice real content on any of the stores.
Thursday it is then.

According to various places Buzz! is getting it’s own themed room in Home. It sounds like a great idea to me but at the moment it’s only a ‘concept’. I really can’t see why Sony wouldn’t do this and it’ll hopefully flesh out the service a little more. It seems to be a pretty smart move and one that SCEE seems to be backing.
SCEE requested concepts of the Home room for the game and obviously were asking what itd bring to the service and now that the images are out in the wild I can show ya.

The designer did say that the design was simple and it only took five weeks to make the area itself. This home room will apparently allow users to play Buzz! without actually owning the game. I’m expecting it to be a scaled down version if it’s free. The good news is that everyone seems to like it too and it will be online internally very soon.
Cool. It looks like Home’s shaping up to be more than a PS3 version of Second Life. I hope this kind of stuff continues for both 1st and 3rd party games.

Another rumor circling around the interwebs today was that the upcoming Ghostbusters game had been cancelled. Well it hasn’t. Activision have been picking and choosing which games they wanted to publish from Sierra’s list and it seems like the sort of dead certs like Crash Bandicoot were in but Ghostbusters wasn’t. Basically the Ghostbusters game is not cancelled it just dosen’t have a publisher. A spokesperson from Vivendi has come out and said “The game is not cancelled, and will not be cancelled”.
Good news then. I think it might be worth putting money on EA snapping this one up.
As always i’ll try and keep you updated with new info as I get it.
Filed under: Gaming Rumors | Tags: PS3, SCIV, Soul Calibur IV, Vader, Xbox 360?, Yoda

It was inevitable that as soon as Soul Calibur IV hit shelves the rumors would start flying in about the ‘exclusive’ characters Darth Vader and Yoda coming as downloadable content for Xbox 360 and PS3 respectively.
As you can see we do have a ’screenshot’ of Vader and Yoda together in the game. This could obviously have been faked but my question is, what’s the point of faking it?
Anyway it’s unlikely this is fake. If they didn’t release the characters as DLC it’d be like burning money.
There has also been a video (below) showing the aforementioned characters fighting in the game. Still not proof but come on, really how is this not conformation?
As always i’ll keep you posted.

Wipeout HD has been delayed. There were some rumors going around that the reason was due to it failing epilepsy tests or having crappy online play. Now Sony have come out and revealed the ‘true’ reason behind the delay.
The reason for the delay of WipEout HD on PS3 has been due to the many improvements we have been making and the numerous features we’ve added to the game. These include: 8 reverse tracks, 4 extra ships, 2 alternative HUDS, 2 Player offline split screen and XMB Trophy support. We look forward to sharing WipEout HD with you very soon.
Regarding the speculation about health issues, we can assure you that we take consumer safety very seriously and monitor it very carefully.
Obviously that last paragraph still doesn’t rule out the epilepsy test problems but that first one seems like it could be worth the wait. Whoot more trophies!
Filed under: Gaming Rumors | Tags: Capcom, Comic Con, Marvel, Marvel Vs. Capcom

Now this is obviously rumor and IGN more than confirms this but the guys did stumble upon something rather interesting. First of all, you have to believe that Marvel want to do something, if not anything, to put up against, the seemingly very popular, DC Universe Online.
When asked about another possible iteration of the Marvel Vs. Capcom fighter franchise Kevin Freige, Marvel Studios President Of Production, said “Yes. And maybe sooner than you think”
The IGN story goes on to say that there is a title under production in Japan that could provide the base for this game, which could make it a hell of a lot easier to make.
I personally would love to see another Marvel Vs. Capcom. It’d be better than something like DC Vs. Mortal Kombat…oh hang on.
More news on this as it comes.